Shaders: Volume Absorption
Node Interface
Example Output
Overview
Function | Treats object as transparent and absorbs light which passes through it |
Nearest C4D equivalent | Simple material with fog channel enabled and color channel disabled |
This node makes the object transparent but absorbs light which passes through it. It can be used whenever you need a material which absorbs light, such as water. Note the difference from the Volume Scatter node, which scatters light but does not absorb it.
Settings
Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.
Color *
You can change the colour directly in this parameter, but you can input the colour from any other node which has a Color output. This is where you would link an Image Texture node to use a bitmap, for example.
Density *
The strength of the absorption.
Output
Volume
A shader port which MUST be linked to the Volume port of an Output shader (not the Surface port).