Shaders: Principled Volume
Node Interface
Overview
Function | Multi-purpose volume shading node |
Nearest C4D equivalent | None |
Combines effects from other nodes such as Volume Absorption, Volume Scatter, Emission shader and Blackbody emission into a single node for easy rendering of smoke and fire.
Settings
Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.
Color*
The volume scattering colour, as in the Volume Scatter node.
Density*
The density of the volume.
Anisotropy*
Skews the angle of the scattered light and alters the appearance. The values range from -1.0 to 1.0. Negative values skew the reflection in a different direction to positive ones.
Absorption Color*
The colour of the volume shadow.
Emission Strength*
This is the strength of the light emitted by the volume.
Emission Color*
The colour of the emitted light.
Blackbody Intensity*
This is a special blackbody emission setting for rendering fire. Ranges from 0 to 1; set to 1 for most accurate results.
Blackbody Tint*
Additional colour tint for blackbody emission. If set to white it has no effect.
Temperature*
The temperature in degrees Kelvin for blackbody emission (as in the Blackbody node).