Input: Bevel

Node Interface

Overview

This node simulates the shading of a bevel along angles between polygons.

Function Produces a bevel effect
Nearest C4D equivalent None

Settings

Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.

Samples

The number of samples taken. More samples gives greater accuracy (less grainy or blurred result) but a slower render.

Radius *

The radius of the bevel. In general this works best with small values.

Normal #

An input for the surface normal.

Output

Normal

The modified surface normal to give the bevel effect. You might connect this to the Normal input on a shader node, for example.