Shaders: Velvet BSDF
Node Interface
Example Output
Overview
Function | Cloth shader |
Nearest C4D equivalent | None. Cloth effects in Cinema would need a combination of shaders for the best result |
This node is intended to make cloth-like shaders. It scatters light from the surface in a similar way to cloth material in the real world. Normally you would add other nodes tor provide colour, a bitmap, bump, reflection, translucency, etc.
Settings
Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.
Color *
You can change the colour directly in this parameter, but you can input the colour from any other node which has a Color output. This is where you would link an Image Texture node to use a bitmap, for example.
Sigma *
Controls the scattering of light from the surface. A value of 0.0 means that this node will have no effect.
Normal #
With this setting you can alter the surface normals of the object, which will have a significant effect on the rendered output since it will affect the way light is reflected from the surface.
This setting requires a vector input, so you need to link another node with a vector output port to this port.
Output
BSDF
A shader port which can be linked with shader ports on other nodes.