Shader Nodes
All the shader nodes have one single output port, which is a shader output. These can be linked to a shader input such as that in the Output node, Mix Shader node, etc. See Linking nodes for more details
Cycles 4D includes the following shader nodes:
- Background
- Add Shader
- Mix Shader
- Anisotropic BSDF
- Diffuse BSDF
- Emission
- Glass BSDF
- Glossy BSDF
- Hair BSDF
- Holdout
- Principled BSDF
- Principled Hair BSDF
- Refraction BSDF
- Subsurface Scattering
- Toon BSDF
- Translucent BSDF
- Transparent BSDF
- Velvet BSDF
- Volume Absorption
- Volume Scatter
- Principled Volume
Note: 'BSDF' stands for Bidirectional Scattering Distribution Function'. This determines how light is scattered when it hits a surface. You can read more about this on Wikipedia.