mtDualGraph generates a new topology from your original base geometry. It triangulates the mesh and uses a Dual Graph to produce triangle or Ngon cells.
mtDualGraph generates new topology from its child object - in this example a Cube primitive.
You can use vertex map or selection tags to define where new topology is generated. Drag the tag from the Object Manager into the Selection Map link field.
The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical Plane is on the right as a child of a mtDualGraph. New topology is only generated on the selected polygons.
The Plane on the left has a vertex map, which is displayed in the viewport.
An identical Plane is on the right as a child of a mtDualGraph. New topology is only generated on the polygons where there is sufficient vertex weight.
You can use shaders, images and even animated video sequences to define where mtDualGraph will generate new topology. There are two options: Shader and Texture Tag.
Both modes use color value to define where new topology is generated.
mtDualGraph generates new topology where the brighter color values are in our shader or texture.
Use the Shader drop-down to select an image, sequence or shader.
The shader procedurally controls where mtDualGraph generates new topology.
This mode requires a Cinema 4D material. Place the material on the mtDualGraph and you will see a texture tag appear alongside it in the Object Manager. Drag this texture tag into the Texture Tag link field.
Use the Texture Channel pull-down to select which material channel you wish to reference. This is set to Color by default.
This Gradient shader restrains mtDualGraph from operating in the bottom left area.
mtDualGraph operates in areas with light color values which, in this bitmap, is everywhere outside of the logo.
This animation is being used to control mtDualGraph.
Use the Tolerance slider to adjust the point at which new topology is generated.
Lower tolerance values will allow darker areas to be included.
Higher tolerance values will allow only lighter areas to be included.
This video demonstrates the Tolerance slider, where high percentages result in less new topology being created.
New points are generated using the base object's Dual Graph; these points are then used to create the new topology. There are three options, **Disabled, Triangles and Ngons.
mtDualGraph with Dual Graph set to the different modes available.
With Dual Graph set to Disabled, the original mesh is simply triangulated.
Dual Graph, set to Disabled, triangulating the base geometry, generating four triangular polygons.
Dual Graph, again set to Disabled, triangulating the base geometry. generating four triangular polygons for each initial polygon.
This uses the Dual Graph of the triangulated base mesh to create a new topology consisting of triangles.
Dual Graph set to Triangles uses the central points from the triangulated mesh and creates this pattern as a result of the Triangles formula.
Dual Graph set to Triangles uses the central points from the triangulated mesh and creates this pattern as a result of the Triangles formula.
This uses the Dual Graph of the triangulated base mesh to create a new topology consisting of Ngons.
Dual Graph, set to Ngons, generates this topology using the Ngons formula.
Dual Graph, set to Ngons, generates this topology using the Ngons formula.
mtDualGraph generates new triangulated topology from the base mesh. There are two options: Quads **and Quads/Tris.
If Triangulation is set to Quads, mtDualGraph will triangulate any four-sided polygons and ignore three-sided polygons.
The base mesh is made up of three and four-sided polygons. On the right there is a duplicate mesh as a child of the mtDualGraph, which is triangulating the four-sided polygons but ignoring the three-sided polygons.
Changing Triangulation to Quads/Tris will also enable mtDualGraph to generate new topology from three-sided polygons.
With Triangulation set to Quads/Tris, mtDualGraph is processing both three and four-sided polygons.
When enabled, newly generated topology is hidden.
When enabled, original base-mesh is hidden.
With both disabled, you get the full generation.
Enabling Hide Generated will hide the newly generated topology.
If you enable Hide Non-Generated, topology that has not been generated by mtDualGraph is hidden.
You can create polygon selections based on the mtDualGraph operation. Selections can be visualized by activating Display Selection. You can change the color of the displayed selection using the color picker.
The Selections tab offers selection tag and viewport options.
Create a polygon selection tag from newly generated topology.
Create a polygon selection tag from any remaining base-mesh topology.
Newly generated topology can include duplicated points and surfaces. These can be eliminated by selecting Optimize.
One or two point surfaces will be eliminated.
Any unused points will be deleted.
Duplicated points will be eliminated.
Duplicated points are merged if they are within the Tolerance range setting.
You can use the Fields options to control where mtDualGraph operates.
Animation showing the Torus Field moving from left to right. mtDualGraph is active inside of the Torus.