MeshTools User Manual

The MeshTools user manual is your extensive guide to using MeshTools

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MeshTools is a package of procedural modeling and animation tools, which gives you artistic control in the manipulation of scene geometry and the generation of splines.

 

Here we see a Sphere primitive, on the left, set as Type Icosahedron. In the centre image, as a child of a complex hierarchy of MeshTools features and, on the right, you see the final rendered possibilities.

 

 

MeshTools consists of a number of generator objects, each performing a specific modeling task. To see full explanations of the MeshTools features and their attributes, go to the individual pages.

To begin though, simply make your source geometry a child of a MeshTools object.

In this image are two Platonics. The one on the right is a child of mtInset, with Offset settings applied.

 

By using the procedural systems in MeshTools, you can make infinite, non-destructive adjustments. This means you will never need to undo, or start again to change earlier decisions.

You can combine MeshTools effects by layering the individual features in hierarchies. Each layer stays live, with its effects propagating through the system, while keeping the base geometry intact.

This can unlock multiple effects, create complex geometry and modify surfaces on existing meshes.

Here we have two Torus primitives. The Torus on the right is part of a complex hierarchy, involving layered MeshTools features and a Spherical Field.

 

Effects can be driven by fields, shaders, selections and textures, while parameters can be animated via keyframes.

Animation of the effect of a Spherical Field object passing through a complex hierarchy of MeshTools features.

 

Use MeshTools to generate and animate splines based on your source geometry. You can create object wireframes, shading effects and animated HUD elements.

This image demonstrates the different spline effects - Wireframe, Outline and Contour on the same scene object.

 

 

Animation of the effect of mtShortestPath on the same scene object as above.

 

 

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