MeshTools User Manual

mtPolyScale

mtPolyScale controls the scale of an object’s individual polygons for procedural growth.

Overview Video

 

Cube as a child of mtPolyscale, with variation of scaling on each polygon.

Cube as a child of mtPolyscale, with variation of scaling on each polygon.

Object

Object Properties

Selection Map

You can use vertex map or selection tags to define where scaling is performed. Drag the tag from the Object Manager into the Selection Map link field.

The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtPolyScale, defining where scaling is being performed.

The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtPolyScale, defining where scaling is being performed.

The Plane on the left has a vertex map, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtPolyScale. The vertex weights are defining where scaling is happening.

The Plane on the left has a vertex map, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtPolyScale. The vertex weights are defining where scaling is happening.

Texture Source

You can use shaders, images and even animated video sequences to control where scaling is performed. There are two options: Shader and Texture Tag. Both use color values to define which areas are affected.

Texture Source set to Texture Tag, with the bitmap material driving the scaling on the Plane, which is, in turn, being controlled by the Amount slider.

Texture mode

This mode requires a Cinema 4D material. Place the material on the mtPolyScale and you will see a texture tag appear alongside it in the Object Manager. Simply drag this texture tag into the Texture Tag link field.

Texture Source set to Texture Tag, with the bitmap material on the left driving where the scaling is happening on the right-hand Plane.

Texture Source set to Texture Tag, with the bitmap material on the left driving where the scaling is happening on the right-hand Plane.

Texture Channel

Use the Texture Channel pull-down to select which material channel you wish to reference. This is set to Color by default.

Other options are: Luminance, Transparency, Reflection, Environment, Fog, Bump, Alpha, Specular, Specular Color, Glow, Displacement, Diffusion and Normal.

Shader mode

Use the Shader drop-down to select an image, sequence, or shader.

In this image, a Noise shader has been used and the brighter areas in the Noise pattern are being scaled down.

In this image, a Noise shader has been used and the brighter areas in the Noise pattern are being scaled down.

Tolerance

Use the Tolerance slider to control the contrast, adjusting the areas where scaling is performed, dependent on the values in the shader. Lower tolerance values will scale more polygons. Higher tolerance values will scale fewer polygons.

Amount

The higher the percentage value, the more the scale of each polygon is reduced.

Animation to demonstrate use of the Amount slider on the scaling.

Variation

An increase in this field varies the amount of scaling on each polygon.

Animation to demonstrate the effect of the Variation slider on the Amount setting.

Seed

Changing the Seed value alters this random variation, giving a different ‘look’ with each setting.

Hide Faces

Hide Scaled

The polygons which have been scaled are hidden.

Hide Non-scaled

The polygons which have been scaled are hidden.

The polygons which have not been scaled are hidden.

Selections

You can create polygon selections based on the mtPolyScale operation. Each selection is stored within a selection tag, which is automatically generated on activation.

Each selection can be visualized by activating Display Selection. You can change the color of the displayed selection using the color picker.

Generated

Adds selections for the generated polygons.

Non-Generated

Adds selections for the non-generated polygons.

Display Selection

Displays the selection, using a color, set by the color picker.

Advanced

Optimize

Newly generated topology can include unused or duplicated points and surfaces. These can be eliminated by selecting Optimize.

Polygons

One or two-point surfaces will be eliminated.

Unused Points

Any unused points will be deleted.

Points

Duplicated points will be eliminated.

Tolerance

Duplicated points are merged if they are within the Tolerance range setting.

Fields

You can use the Fields options to control where you are scaling your objects.

Animation showing the effects of a Linear Field on the scaling of polygons on the Plane.

 

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