Cycles is an unbiased GPU/CPU render engine developed by the Blender Foundation and made available under the Apache 2 licensing system. Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.
With INSYDIUM’s own real-time preview and fully featured node editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to X-Particles.
Mario Tran Phuc, Technical Director introduces you to dedicated workflows for rendering motion design content with Cycles 4D.
The following topics are covered:
• Exploring the core bridge to Cinema 4D
• Material workflows using Mograph Tools
• Cycles 4D; seamless integration with X-Particles
The Real-Time Preview window loads the scene and lets you work and shade in real-time; see materials and lights update as you change them, allowing you to work faster and focus on what’s important.
Cycles 4D’s material system is completely nodal, giving you the power to create unlimited materials and effects
INSYDIUM has designed the system with users in mind, making a modern nodal system that works; and feels like an extension of Cinema 4D. Mix and add unlimited nodes together, from glossy, emissive, diffuse and much more, the scope is endless, the only limitation is your imagination. Cycles 4D Nodes are the complete powerhouse of the system
Cycles 4D gives you unparalleled access to X-Particles features. See your particles render in real time, drive parameters and access core features. Nothing else comes close to the integration of Cycles 4D and X-Particles.
Cycles 4D opens direct access to X-Particles, control Color, Size, Velocity and more using the inbuilt Particle Info node. Go even deeper with the specialised Point Density Texture node to truly take your particle rendering to the next level.
Get right inside your Trails and shade them like never before. The Cycles 4D Attributes node obtains data directly from your particles and pipes it back into the Trails. Render based on Speed, Age, Size and much more.
Render X-Particles Smoke and Fire Simulations with Cycles 4D with the Point Density Node. Get Temperature, Smoke, Fire, and UV data from the Domain Object right into the Node pipeline.
Dive into the X-Particles Skinner Object with the Cycles 4D Attributes node getting color into your mesh is a breeze.
Using Pixar’s SSS technology Cycles 4D comes with a fast SSS node giving you the ability to render Skin, Marble, Translucent and many other organic effects.
Cycles 4D comes with state of the art micro poly displacement, using simple geometry to create incredible detail, from the inbuilt noise nodes to your own textures.
Every animation needs real motion blur to push the level of realism; with Cycles 4D you can add motion blur as a global or per object effect. Render Objects, Particles, Mograph, and Hair with realistic camera controlled motion blur.
Use physically correct camera settings to create stunning Depth of Field, test it out in real time in the Real-Time Preview, Blurs, and Bokehs at your fingertips.
Rendering Hair is easy in Cycles 4D using the built in Hair BSDF node, by accessing hair controls directly from Cinema 4D’s own Hair material, you get the best of both worlds working seamlessly.
Cycles 4D gives you direct access to Cinema 4D’s Mograph cloner colors, let Cycles 4D be an extension of your Cinema workflow.
Jump into the world of Volume Rendering; render Lights and Objects as full Volumetric’s, use the powerful Cycle’s 4D nodes to add Noises and Ramps for stunning results.
We publish information about service updates and forthcoming releases. Click here for a full list.
INSYDIUM LTD would like to thank The Blender Foundation for enabling us to utilize their technology. Our long-term goal is to support the organisation, we are currently a Diamond Sponsor and are in discussions as to how we can help them in the future. You can offer your support to the Blender Foundation by donating at: https://www.blender.org/foundation/donation-payment/
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered