Cycles 4D’s material system is completely nodal, giving you the power to create unlimited materials and effects. INSYDIUM has designed the system with users in mind, making a modern nodal system that works and feels like an extension of Cinema 4D. You’ll find our nodes functional, easy to use and incredibly fast.
The latest speed improvements in the Cycles 4D Real-Time Preview and Node Editor have raised lighting and texturing in Cinema 4D to a new level.
Cycles 4D is compatible with PBR texturing software such as Substance Painter and Designer so creating your own 'look' is fast and easy.
Micropolygon displacement can influence very tiny surface details. Cycles 4D volumetric lighting lets you simulate highly realistic atmosphere effects.
Cryptomatte support makes working with hundreds of compositing objects a breeze. Extracting multiple render elements such as diffuse colour, glossy, transmission colour, emission and Z-depth gives fine control over the image at compositing stage.
Cycles 4D lets you harness the speed and versatility of Blender's Cycles render engine. With full native X-Particles support it's the perfect render companion to produce stunning results.
GPU support makes it possible to accelerate your render speeds by the number of graphic cards in your system. However, due to a lack of support from Apple, Blender has withdrawn OpenCL compatibility on MacOS, meaning that GPU rendering is not available using AMD cards on these systems. Find out more about compatibility.
Experience photorealism with Cycles 4D physically based shaders, designed to work with global illumination due to their energy conserving behaviour. High-definition-range lighting calculations allow the preservation of details often lost due to limiting contrast ratios.
X-Particles natively supports rendering with Cycles 4D. You can use particle information to drive Cycles 4D materials. It also includes native volume rendering of ExplosiaFX and Domain, and full-colour Support.
The Real-Time Preview window gives you a high-quality render which updates as you make changes in your viewport. The preview updates and cleans up incredibly quickly giving you an excellent idea and representation as to what the final render will look like on output.
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar. - David Sheldon-Hicks / Territory Studio
INSYDIUM Fused helped me to accomplish the hardest shots of my career, but more important is the pleasure I get out of playing with these awesome tools! - Francisco Sánchez de Cañete
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Brett Morris
X-Particles is my all time favorite plugin for Cinema 4D. Complex designs with very easy workflows is an art director's dream. - Thanos Kagkalos / MotionPunk
I use X-Particles at every opportunity because it offers limitless possibilities for creating amazing imagery and animations. I couldn't do without it! - Matt King
Using INSYDIUM Fused, we've been able to illustrate complex scientific breakthroughs accurately and beautifully on high-end ‘Life & Health’ projects for global brands. - Remy Williams / Fluent Studio