Cycles 4D’s material system is completely nodal, giving you the power to create unlimited materials and effects. INSYDIUM has designed the system with users in mind, making a modern nodal system that works and feels like an extension of Cinema 4D. You’ll find our nodes functional, easy to use and incredibly fast.
The latest speed improvements in the Cycles 4D Real-Time Preview and Node Editor have raised lighting and texturing in Cinema 4D to a new level.
Cycles 4D is compatible with PBR texturing software such as Substance Painter and Designer so creating your own 'look' is fast and easy.
Micropolygon displacement can influence very tiny surface details. Cycles 4D volumetric lighting lets you simulate highly realistic atmosphere effects.
Cryptomatte support makes working with hundreds of compositing objects a breeze. Extracting multiple render elements such as diffuse colour, glossy, transmission colour, emission and Z-depth gives fine control over the image at compositing stage.
Cycles 4D lets you harness the speed and versatility of Blender's Cycles render engine. With full native X-Particles support it's the perfect render companion to produce stunning results.
GPU support makes it possible to accelerate your render speeds by the number of graphic cards in your system. However, due to a lack of support from Apple, Blender has withdrawn OpenCL compatibility on MacOS, meaning that GPU rendering is not available using AMD cards on these systems. Find out more about compatibility.
Experience photorealism with Cycles 4D physically based shaders, designed to work with global illumination due to their energy conserving behaviour. High-definition-range lighting calculations allow the preservation of details often lost due to limiting contrast ratios.
X-Particles natively supports rendering with Cycles 4D. You can use particle information to drive Cycles 4D materials. It also includes native volume rendering of ExplosiaFX and Domain, and full-colour Support.
The Real-Time Preview window gives you a high-quality render which updates as you make changes in your viewport. The preview updates and cleans up incredibly quickly giving you an excellent idea and representation as to what the final render will look like on output.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered