MeshTools, INSYDIUM LTD

Only available as part of the INSYDIUM Fused collection

Part of our INSYDIUM Fused Collection, MeshTools is a suite of powerful procedural modeling tools to affect geometry and generate splines.

Learn more  Buy Fused 

 

Introducing MeshTools

MeshTools is a crucial component of our INSYDIUM Fused Collection. Enabling users to model with total artistic control allowing them to keep their mesh geometry live while stacking up the mesh tools to create multiple effects.

 

Why MeshTools?

A valuable addition to the INSYDIUM Fused Collection, MeshTools enables users to stack and combine tools in an almost infinite, non-destructive number of ways to create unique structures or modify surfaces on existing meshes.

Equally as impressive is the ability to drill down and use individual tools to help with modeling workflows. For example, creating a spline version of your mesh was previously very destructive; now, it is procedural and effortless with mtEdgeSpline.

MeshTools is a user-friendly plugin that helps artists generate faster iterations of ideas by unlocking non-destructive procedural workflows. 

 

mtDualGraph

mtDualGraph generates a new topology from the original base mesh using the classic Dual Graph to change the base mesh into new triangulated or Ngon cells. For an entirely new geometry, stack other MeshTools on top for stunning mesh generation.

 

mtInset

mtInset generates a procedural inset (inner extrude) on the polygon faces of the mesh. Use selection maps, textures, shaders, or falloff to define where the inset happens on the mesh surface. Generate selection sets from the new faces for additional control.

 

 

More Key Features

We create plugins that provide users with a whole armory of tools to help them develop their artwork. MeshTools has many features that will enable our users to have complete artistic control when carrying out modeling tasks.

 

mtShellGen

mtShellGen generates a procedural shelling (extrude) from the mesh surface. Textures, shaders, or falloff can drive this to define where the shell happens on the mesh surface. Built-in bevelling lets you bevel the new faces. Generate selection sets from the new faces’caps and rounding for further control.

mtSubDivider

mtSubDivider procedurally subdivides the base mesh. Use selection maps, textures, shaders, or falloff to define where the subdivision happens on the mesh surface. Generate selection sets from the new subdivided and non-subdivided faces.

mtEdgeSpline

mtEdgeSpline lets you generate edge splines from the base mesh, use curvature, contour, outlines, and intersection modes for unique edge effects. Use selection maps, textures, shaders, or falloff to define where the splines are created on the mesh surface.

mtSelect

mtSelect generates selection sets for points, edges, and faces using selection maps, textures, shaders, or falloff to define where the selections are generated on the mesh surface. Use the new selection in any other mesh tool to generate new effects.

mtShortestPath

mtShortestPath generates pathway splines across the mesh surface using a start point and end point and finding the shortest path between them. Use custom selections for even more control.

Viewport Selections

Unique to MeshTools, get full control over live selection set display and color, view real-time changes to your MeshTool selections.

 

 

Cinema 4D Integration

Using MeshTools will feel familiar to Cinema 4D users. Every mesh tool is a generator object, you add an object as a child of it, and it generates an effect. Every generator object uses falloffs, fields, shaders, selections, and textures to drive the effect too, and these are all comparable to Cinema 4D functions.

Like X-Particles, Cycles 4D, and Terraform FX, MeshTools is a complete extension to the Cinema 4D Workflow.