INSYDIUM LTD | X-Particles X-Particles product information, INSYDIUM LTD

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X-Particles Overview

X-Particles is a fully-featured particle and VFX system for Cinema 4D. Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. Particles, fluids, and gaseous simulations all in one place.

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Our Latest Release

An essential component of an artist’s toolkit, we have vastly improved our visual effects features such as Cloth, Smoke, Fire and fluids. Alongside, we’ve given some of our existing features a significant overhaul, others just a little fine-tuning.

Designers can switch effortlessly between motion graphics and VFX, within a unified system built on the most intuitive particle software on the market.

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New Features

This release is our best ever; it’s jam-packed with great new features! Take a look at our sneak peek video’s below for an insight into the potential of each new feature. To see a full list of changes and updates click here

 

xpExplosiaFX Part II

xpExplosiaFX comes with its inbuilt forces, but the real beauty is its ability to interact with other X-Particles Modifiers and Generators. You will benefit from multiple options, giving you complete control of your creative.

For example; add xpTurbulence for erratic movement. Drive smoke simulations with xpFlowField, as the smoke simulation hits the velocity field the smoke will be affected.

Layering up the modifiers gives you unprecedented control over your smoke and fire simulations.

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xpExplosiaFX Part 1

xpExplosiaFX will become your first stop in the creation of realistic smoke, fire and explosive simulations. Various settings provide you with unparalleled control and interaction.

xpExplosiaFX can be exported as a VDB volume, and any render engine that can read the VDB data can then render the volume data. You can also render xpExplosiaFX with a standard or physical render inside Cinema 4D, using X-Particles Gaseous shader for outstanding results. For stunning realism and speed of render use xpExplosiaFX in Cycles 4D.

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xpFluidFX and xpFluidPBD

We’ve created a new, state of the art, liquid and grain solver. Our new Liquid Modifiers let you create stunning large and small-scale fluid simulations, from ocean beaches made with 50 million particles to beautiful milk pouring shots.

xpFluidPBD is a particle-based dynamic solver, ideal for fast, small-scale fluid simulations. Mix with any of the X-Particles modifiers to fine tune and art direct your fluids.

Our new hybrid SPH solver xpFluidFX uses the latest techniques in fluid dynamics for medium to large scale fluid simulations.

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xpClothFX

The all-new xpClothFX Dynamics system brings remarkably fast cloth simulations right into the X-Particles workflow. You can drive cloth with any X-Particles Modifier and rip it apart with the advanced tearing options. This feature adds a whole new dimension to motion design effects and destruction VFX shots. xpClothFX, the next chapter in our ongoing journey to bring our users a fully unified dynamics system right inside Cinema 4D.

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xpFlowField

Our fantastic new velocity field generator, xpFlowField lets you create custom velocity field effects. You can drive particles with Splines, or Object Tangents or Normals, use the Cinema 4D noises to art direct your own custom turbulence. The possibilities with Flow Fields are endless. They can be mixed and layered to push directed particle effects to the next level.

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xpSplineFlow

xpSplineFlow allows you to quickly design and art direct the flow of particles along a Spline. The Spline Modifier uses multiple forces to push and pull particles in an organic, fluid motion. Control handles are automatically created along the spline. Each handle can be adjusted to size, position and has it’s own force controls.

Splines can be easily edited, resized and amended; the xpSplineFlow will update in real time.

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xpCirclePacker and xpCellAuto

xpCirclePacker allows you to emit particles while dynamically avoiding intersections. It controls the particle radius and emission point, avoiding overlap. Control the minimum and maximum radii of the packed circles, and use the separation parameter to give your particles space.

xpCellAuto generates particles based on three Cellular Automata Algorithms.

Elementary mode; based on rules about three neighbouring cells to create repetitive, geometric or chaotic patterns.

Game of Life; based on the life and death of cells producing authentic-looking retro-style arcade game effects.

Diffusion-Limited Aggregation; creates impressive growth systems, simulating the natural world with natural cellular structures.

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xpOpenVDB

xIntroducing industry standard particle meshing, with the powerful xpOpenVDB framework. With a streamlined workflow for meshing using our filtering system, you can layer up your effects, generate smooth flowing surfaces, remesh geometry objects or create complex models. xpOpenVDB enables you to entirely art direct meshes; you can take total control of your artwork. Whether you want to mesh stunning fluids and dynamic particle shots or create complex models; xpOpenVDB has it covered.

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xpStrangeAttractors and xpNewtonGravity

Our new Motion modifier xpStrangeAttractors will enable you to create abstract, chaotic particle animations. Team up with our xpTrail object to create beautiful animated flowing splines; Trail objects can be meshed with xpOpenVDB to generate abstract custom geometry easily.

Make realistic gravity and orbit animations with xpNewtonGravity. Add an object or multiple objects into the Attractors window, and each object can be given an individual gravitational field. Particles can orbit each object, and you have control of the speed and intensity of the gravitational pull.

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xpVertexMap Maker

Our new xpVertexMap Maker enables you to create fully procedural real-time Vertex Maps inside of X-Particles 4.

Four different modes are available;

  • Vertex Speed, weight is calculated by how fast the object vertices are moving.
  • Texture, uses the greyscale values of any texture to drive the vertex weight.
  • X-Particles/Object Vertices, drag in your X-Particles emitter and wherever your particles make contact with the map they will paint weight.
  • xpExplosiaFX, use with our new xpExplosiaFX object to create custom vertex maps from fire and smoke simulations.

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Core features of X-Particles

These essential features make X-Particles so versatile and easy to use.

 

The Emitter Object

The X-Particles Emitter Object is the beating heart of X-Particles, opening up full control over every aspect of each particle.

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The System Object

X-Particles is built seamlessly into Cinema 4D like it is part of the application. Compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair and Thinking Particles. If you know how to use the Mograph module, you already know how to use X-Particles. It's that easy.

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The Control System

Using a simple and unique system of questions and answers, the X-Particles Control System is the brain centre of your particle simulations. You can setup complex rules and events to trigger an unlimited amount of effects.

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Rendering

X-Particles enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. A range of shaders are also included for sprites, particle wet maps, skinning colour and even using sound to texture your objects.

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