X-Particles is a fully-featured particle and VFX system for Cinema 4D. Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. Particles, fluids, and gaseous simulations all in one place.
An essential component of an artist’s toolkit, we have vastly improved our visual effects features such as Cloth, Smoke, Fire and fluids. Alongside, we’ve given some of our existing features a significant overhaul, others just a little fine-tuning.
Designers can switch effortlessly between motion graphics and VFX, within a unified system built on the most intuitive particle software on the market.
This release is our best ever; it’s jam-packed with great new features! Take a look at our sneak peek video’s below for an insight into the potential of each new feature. To see a full list of changes and updates click here
xpExplosiaFX comes with its inbuilt forces, but the real beauty is its ability to interact with other X-Particles Modifiers and Generators. You will benefit from multiple options, giving you complete control of your creative.
For example; add xpTurbulence for erratic movement. Drive smoke simulations with xpFlowField, as the smoke simulation hits the velocity field the smoke will be affected.
Layering up the modifiers gives you unprecedented control over your smoke and fire simulations.
xpExplosiaFX will become your first stop in the creation of realistic smoke, fire and explosive simulations. Various settings provide you with unparalleled control and interaction.
xpExplosiaFX can be exported as a VDB volume, and any render engine that can read the VDB data can then render the volume data. You can also render xpExplosiaFX with a standard or physical render inside Cinema 4D, using X-Particles Gaseous shader for outstanding results. For stunning realism and speed of render use xpExplosiaFX in Cycles 4D.
We’ve created a new, state of the art, liquid and grain solver. Our new Liquid Modifiers let you create stunning large and small-scale fluid simulations, from ocean beaches made with 50 million particles to beautiful milk pouring shots.
xpFluidPBD is a particle-based dynamic solver, ideal for fast, small-scale fluid simulations. Mix with any of the X-Particles modifiers to fine tune and art direct your fluids.
Our new hybrid SPH solver xpFluidFX uses the latest techniques in fluid dynamics for medium to large scale fluid simulations.
The all-new xpClothFX Dynamics system brings remarkably fast cloth simulations right into the X-Particles workflow. You can drive cloth with any X-Particles Modifier and rip it apart with the advanced tearing options. This feature adds a whole new dimension to motion design effects and destruction VFX shots. xpClothFX, the next chapter in our ongoing journey to bring our users a fully unified dynamics system right inside Cinema 4D.
Our fantastic new velocity field generator, xpFlowField lets you create custom velocity field effects. You can drive particles with Splines, or Object Tangents or Normals, use the Cinema 4D noises to art direct your own custom turbulence. The possibilities with Flow Fields are endless. They can be mixed and layered to push directed particle effects to the next level.
xpSplineFlow allows you to quickly design and art direct the flow of particles along a Spline. The Spline Modifier uses multiple forces to push and pull particles in an organic, fluid motion. Control handles are automatically created along the spline. Each handle can be adjusted to size, position and has it’s own force controls.
Splines can be easily edited, resized and amended; the xpSplineFlow will update in real time.
xpCirclePacker allows you to emit particles while dynamically avoiding intersections. It controls the particle radius and emission point, avoiding overlap. Control the minimum and maximum radii of the packed circles, and use the separation parameter to give your particles space.
xpCellAuto generates particles based on three Cellular Automata Algorithms.
Elementary mode; based on rules about three neighbouring cells to create repetitive, geometric or chaotic patterns.
Game of Life; based on the life and death of cells producing authentic-looking retro-style arcade game effects.
Diffusion-Limited Aggregation; creates impressive growth systems, simulating the natural world with natural cellular structures.
xIntroducing industry standard particle meshing, with the powerful xpOpenVDB framework. With a streamlined workflow for meshing using our filtering system, you can layer up your effects, generate smooth flowing surfaces, remesh geometry objects or create complex models. xpOpenVDB enables you to entirely art direct meshes; you can take total control of your artwork. Whether you want to mesh stunning fluids and dynamic particle shots or create complex models; xpOpenVDB has it covered.
Our new Motion modifier xpStrangeAttractors will enable you to create abstract, chaotic particle animations. Team up with our xpTrail object to create beautiful animated flowing splines; Trail objects can be meshed with xpOpenVDB to generate abstract custom geometry easily.
Make realistic gravity and orbit animations with xpNewtonGravity. Add an object or multiple objects into the Attractors window, and each object can be given an individual gravitational field. Particles can orbit each object, and you have control of the speed and intensity of the gravitational pull.
Our new xpVertexMap Maker enables you to create fully procedural real-time Vertex Maps inside of X-Particles 4.
Four different modes are available;
These essential features make X-Particles so versatile and easy to use.
X-Particles is built seamlessly into Cinema 4D like it is part of the application. Compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair and Thinking Particles. If you know how to use the Mograph module, you already know how to use X-Particles. It's that easy.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Enicna Blind.com
X-Particles 4 is amazing, everything feels like an upgrade, not only the plethora of new features but the existing ones have seen some major boosts! - Jon Bosley
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered