With the all-new xpFluidFLIP, calculations are faster, simulations more realistic and there's a choice of FLIP and APIC fluid solvers. Enhance your xpFluidFLIP simulation using X-Particles modifiers and other dynamic objects, like xpFoam.
From small to large-scale liquid and granular simulations, perfect crown splashes, generating thin sheets in fluid simulations and artist-driven wave generation, X-Particles has unique Solvers and Modifiers to create realistic fluid effects.
The xpFluidFX solver is the tool to create highly realistic grain and liquid solving, using the latest in SPH (Smooth Particle Hydrodynamics) methods for small and large-scale fluid simulations. You’ll see fast and accurate results, along with the mixed density support allowing you to combine water, snow and sand all at once.
xpFluidPBD is a particle-based dynamic solver, ideal for small-scale fluid creation for motion design. Combined with a multitude of other X-Particles modules makes this a designer-friendly solver with very flexible options to achieve accurate and stable results.
Create realistic water simulations with the volume-based FLIP (Fluid Implicit Particle) fluid solver, xpFluidFLIP. xpFluidFLIP includes a new solver, APIC (Affine Particle-in-Cell) which better maintains smooth particle motion, creating energetic yet stable simulations.
The xpSplash Modifier allows precise shaping of water simulations to form crown splashes with FluidFX. Highly adjustable and easy to use via vector handles, making this tool a welcome addition to the Fluids toolset.
Improve the look of your water splashes with xpSheeter, autodetecting holes in fluids and filling them with thin-film particles to mimic real-world fluid sheeting.
The xpWave modifier applies wave forces to your FluidFX simulations. Adjust wave height and frequency with easy to use options and noise patterns to produce wave forces.
Create realistic water surfaces with the new generator xpOcean. You can adjust the wave height, wind speed, and choppiness for full artistic control.
Add realism by creating foam maps, set up a perfect loop using the Loop End Frame setting and use xpOcean in deformer mode for use on any scene geometry. Featuring several displacement space options, including Surface mode, enabling xpOcean work alongside other deformers.
The xpSheeter object brings realism into small-scale fluid simulations by adding detailed thin film surfaces between fluid particles. This creates continuous surfaces, therefore pushing art directed fluids to a whole new level.
Fuse fire and smoke simulations with xpFluidFX Granular to achieve different types of fracturing and dissolves.
The Advection feature of xpExplosiaFX can influence grain-particle movement combining the best of both worlds.
Set your fluid simulations on fire with native xpExplosiaFX support. You can control fuel, temperature and smoke separately to create hyper-realistic burning effects.
Enrich your fluid simulations with Foam dynamics. This feature enables you to generate foam, trapped air and spray particles on top of your xpFluidPBD and xpFluidFX simulations.
With full control of your fluids speed, wave crest curvature and particle compression, you can quickly customize the behavior and amount of foam and spray generated.
From dry powder to wet slush, xpFluidFX allows you to create and art direct highly realistic snow scenes in an intuitive, artist-friendly way.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered