Create cities, forests, whole ecosystems with our new generator xpScatter. Use any object to scatter, polygons, vertices, surface areas, textures or even surface illumination. Space your objects correctly using kill or push function, add variation to scale and rotation for a natural look.
The essential driving forces behind X-Particles simulations; Dynamics to bring your particles to life, Generators to create geometry, splines and volumes, and Modifiers to control and manipulate your particles' behavior.
A wide range of Dynamic modules from Constraints to Fluids and Fire means you can add life to your particles, replicating realistic physical particle behavior. Our interactive tools are intuitive, combining a whole host of X-Particles effects using multi-threaded options leaving you with unlimited possibilities and the ability to create caches for the production pipeline.
Generate fast and stable geometry and Splines from particles. Attach your animated models to create realistic cache ready simulations. X-Particles comes with Particle Color support, plus OpenVDB Support for industry standard meshing.
A wide range of modifiers enables you to create exceptional effects, with a simple and intuitive workflow aided by effect stacking. Multi-threaded options and a unique and straightforward system of Questions and Actions means you have full control of your particles. Plus, data mapping from particle information and complete Field Support.
With the updated xpVertexMap, parametric objects and generators can have custom animated vertex maps.
Weight-painting effects include object polygons and vertices, particles, trails and even xpExplosiaFX simulations and new effects include ambient occlusion and object curvature.
Blend modes can be used to layer and mix multiple weight-painting effects in the all-new interface and you can even create color vertex maps for particle color-driven Wet Maps.
xpPushApart is a new motion modifier in X-Particles. You can push particles apart based on distance or particle radius, manipulate particles to remove intersections and create dynamic packing effects. Use with other modifiers like xpScale for stunning, dynamic growth systems.
Visualize and render your customized velocity fields with the new Trail Display mode – adjust the trail length, transparency and color gradient.
Use Trail Display in xpFlowField, xpExplosiaFX and xpFluidFLIP to visualize the velocity vectors and use our new generator, xpDisplayRender to render Trail Display in Cycles 4D and Cinema 4D's Standard and Physical renderers.
With the updated xpEmitter, look development is more intuitive and workflow more efficient. The new emission simulate mode enables particle birth to happen without playing the timeline. Set up, adjust and tweak emitter settings, and watch your particles update in real-time.
The new threshold slider for vertex map emission adds additional artistic control and subtlety. Workflow improvements include unified modifiers and questions tabs, for easier activation and deactivation - excellent for isolating and adjusting specific behaviors.
Avoid intersecting by using the new intersection detection settings, available in xpNetwork, xpBranch and xpAvoid modifiers. You can freeze, kill or change particle direction on intersection detection. This feature enables you to create stunning networks, branches and growth systems.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered