Dynamics

Stepping closer into the realms of fully dynamic motion design, X-Particles' DynamicsFX offers the perfect solution to bend and shatter reality for amazing visual effects production.

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xpBullet

xpBullet brings the industry-standard Bullet physics engine into the X-Particles framework. Our brand new xpBullet simulates collision detection as well as rigid and soft body dynamics.

 

Key Features

Smash, shatter and collapse any scene object, generate intricate flocking simulations, build complex flow fields, connect particles with dynamic spring constraints and control rigid and soft body dynamics via particle-based solving with X-Particles' DynamicsFX.

 

xpFlock

xpFlock is a new state of the art flocking system in X-Particles.
You can create schools of fish, swarms of insects and flocks of birds with ease and layer unique behaviors, like alignment, chaos and periphery to direct your flock as desired.

Introduce flock behaviors like orbit, pursuit and flee for interaction with scene objects and other particles, and set up friendly or enemy particle systems for intricate flocking dynamics.

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xpFlowField

New Flow modes include Cinema 4D falloffs and fields, xpExplosiaFX, Surface Flow, Turbulence and Curl. Flow field importing gives you unparalleled control, and with the new layering system, building complex flow fields has never been easier. Make your own custom modifiers with the updated xpFlowField.

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Particle-Based Dynamics

Being particle-based means full control over your rigid and soft bodies using all X-Particles' Modifiers. Simply apply an xpDynamics tag to your scene objects and see how the forces are creating:

  • Rigid Body Dynamics
  • Soft Body Dynamics
  • Spline Dynamics
  • xpGenerator Support
  • Mograph Cloner Support
  • Fluid Support
  • Questions & Actions
  • Spawning
  • Modifiers
  • xpExplosiaFX

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Recursive Shattering

xpShatter enables you to break apart any scene object. Use Objects, Splines, Particles and Point Generators to control shattering. Multiple shatters can be triggered using Time, Speed, Volumes and Collisions. Recursive shattering can be simulated by layering up unlimited shatter layers and triggers.

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X-Particles Integration

Full integration means you can use X-Particles' Modifiers, Questions & Actions, Data Mapping and Dynamics to control the shattered object pieces. You’ve even got presets to help you quickly create Glass and Wood Shatter Models.

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