xpDynamics puts every geometry and spline into the X-Particles system to interact with xpModifiers and dynamic systems like xpExplosiaFX or xpFluidFX.
Smash, shatter and collapse any scene object, generate intricate flocking simulations, build complex flow fields, connect particles with dynamic spring constraints and control rigid and soft body dynamics via particle-based solving with X-Particles' DynamicsFX.
Use xpFlock to generate lifelike flocking simulations, control and govern your flock by using Behaviors, Reactions and Avoidance to create rules. Set up friendly and enemy particle systems for intricate flocking dynamics.
With new Flow modes and layering system, building complex flow fields is so much easier. You can even make your own custom modifiers with the updated xpFlowField.
Add dynamic spring constraints to connect particles with xpConstraints. Control the number of connections, their radius and breaking point. Useful throughout dynamic simulations such as viscous fluids and friction-based granular effects.
Generated rigid bodies which can interact with all xpColliders in your scene, allowing variable friction and bounce properties.
The Rigidity and Constraint features of the xpDynamics tag allows you to transform geometry into soft objects, fully interacting with its surrounding.
The xpShatter slices and breaks your geometry into volumetric pieces and is highly customizable to achieve recursive destruction or glass breaking.
xpFlock is a new state of the art flocking system in X-Particles.
You can create schools of fish, swarms of insects and flocks of birds with ease and layer unique behaviors, like alignment, chaos and periphery to direct your flock as desired.
Introduce flock behaviors like orbit, pursuit and flee for interaction with scene objects and other particles, and set up friendly or enemy particle systems for intricate flocking dynamics.
New Flow modes include Cinema 4D falloffs and fields, xpExplosiaFX, Surface Flow, Turbulence and Curl. Flow field importing gives you unparalleled control, and with the new layering system, building complex flow fields has never been easier. Make your own custom modifiers with the updated xpFlowField.
Being particle-based means full control over your rigid and soft bodies using all X-Particles' Modifiers. Simply apply an xpDynamics tag to your scene objects and see how the forces are creating:
xpShatter enables you to break apart any scene object. Use Objects, Splines, Particles and Point Generators to control shattering. Multiple shatters can be triggered using Time, Speed, Volumes and Collisions. Recursive shattering can be simulated by layering up unlimited shatter layers and triggers.
Full integration means you can use X-Particles' Modifiers, Questions & Actions, Data Mapping and Dynamics to control the shattered object pieces. You’ve even got presets to help you quickly create Glass and Wood Shatter Models.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered