Stepping closer into the realms of fully dynamic Motion Design. The new xpDynamics tag can put every geometry and spline into the X-Particles system to interact with xpModifiers and dynamic systems like ExplosiaFX and FluidFX.
xpDynamics and xpShatter are bringing Rigid and Soft Body Dynamics to X-Particles with an incredible amount of control via particle-based solving. xpShatter allows you to break apart any Scene Object, providing you with the perfect destruction tool, smash, shatter and collapse.
Generated rigid bodies which can interact with all xpColliders in your scene, allowing variable friction and bounce properties.
The Rigidity and Constraint features of the xpDynamics tag allows you to transform geometry into soft objects, fully interacting with its surrounding.
The xpShatter slices and breaks your geometry into volumetric pieces and is highly customisable to achieve recursive destruction or glass breaking.
Being particle-based means full control over your rigid and soft bodies using all X-Particle Modifiers. Simply apply an xpDynamics tag to your scene objects and see how the forces are creating:
The new xpShatter allows you to break apart any Scene Object. Use Objects, Splines, Particles and Point Generators to control shattering! Multiple shatters can be triggered using Time, Speed, Volumes and Collisions. Recursive shattering can be simulated by layering up unlimited shatter layers and triggers.
xpShatter provides full control over slicing your models into precise pieces by allowing the use of multiple shatter sources such as Curves, Primitives, Custom Geometry and Particles. With xpShatter you can choose between volume and surface-only shattering, giving you many options for geometric dissection.
Full integration means you can use X-Particles Modifiers, Questions & Actions, Data Mapping and Dynamics to control the shattered object pieces. You’ve even got presets to help you quickly create Glass and Wood Shatter Models.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered