Stepping closer into the realms of fully dynamic motion design, X-Particles' DynamicsFX offers the perfect solution to bend and shatter reality for amazing visual effects production.
xpBullet brings the industry-standard Bullet physics engine into the X-Particles framework. Our brand new xpBullet simulates collision detection as well as rigid and soft body dynamics.
Smash, shatter and collapse any scene object, generate intricate flocking simulations, build complex flow fields, connect particles with dynamic spring constraints and control rigid and soft body dynamics via particle-based solving with X-Particles' DynamicsFX.
Use xpFlock to generate lifelike flocking simulations, control and govern your flock by using Behaviors, Reactions and Avoidance to create rules. Set up friendly and enemy particle systems for intricate flocking dynamics.
With new Flow modes and layering system, building complex flow fields is so much easier. You can even make your own custom modifiers with the updated xpFlowField.
Add dynamic spring constraints to connect particles with xpConstraints. Control the number of connections, their radius and breaking point. Useful throughout dynamic simulations such as viscous fluids and friction-based granular effects.
Generated rigid bodies which can interact with all xpColliders in your scene, allowing variable friction and bounce properties.
The Rigidity and Constraint features of the xpDynamics tag allows you to transform geometry into soft objects, fully interacting with its surrounding.
The xpShatter slices and breaks your geometry into volumetric pieces and is highly customizable to achieve recursive destruction or glass breaking.
xpFlock is a new state of the art flocking system in X-Particles.
You can create schools of fish, swarms of insects and flocks of birds with ease and layer unique behaviors, like alignment, chaos and periphery to direct your flock as desired.
Introduce flock behaviors like orbit, pursuit and flee for interaction with scene objects and other particles, and set up friendly or enemy particle systems for intricate flocking dynamics.
New Flow modes include Cinema 4D falloffs and fields, xpExplosiaFX, Surface Flow, Turbulence and Curl. Flow field importing gives you unparalleled control, and with the new layering system, building complex flow fields has never been easier. Make your own custom modifiers with the updated xpFlowField.
Being particle-based means full control over your rigid and soft bodies using all X-Particles' Modifiers. Simply apply an xpDynamics tag to your scene objects and see how the forces are creating:
xpShatter enables you to break apart any scene object. Use Objects, Splines, Particles and Point Generators to control shattering. Multiple shatters can be triggered using Time, Speed, Volumes and Collisions. Recursive shattering can be simulated by layering up unlimited shatter layers and triggers.
Full integration means you can use X-Particles' Modifiers, Questions & Actions, Data Mapping and Dynamics to control the shattered object pieces. You’ve even got presets to help you quickly create Glass and Wood Shatter Models.