Drive cloth simulations with any modifier, then rip it apart with the advanced tearing options. xpClothFX adds a whole new dimension to motion design effects and destruction VFX shots.
Our particle-based cloth engine is fully integrated into the X-Particles workflow. xpClothFX brings you remarkably fast cloth simulations. You can add dynamic tearing within particle groups and use the Constraints Collision System. Plus, with features such as pinning, stickiness and plasticity this is a truly precious feature.
The particle-based xpClothFX module is fully integrated into the software engine enabling you to create stunning cloth effects with full X-Particles support.
xpClothFX Dynamics system brings extremely controllable simulations, mainly due to its ability to interact with forces like gravity, wind or other objects.
Utilizing other modifiers, allows xpClothFX to realistically replicate material interacting with sticky surfaces, offering you fantastic peeling effects.
You can drive your cloth simulation with any X-Particles modifier. Use a vertex map for precision tearing, simply pin and rip it apart with the advanced tearing options.
The powerful tearing feature of xpClothFX allows you to fully control cutting, tearing and breaking of your cloth surface. You can use edge, point, polygon-selections and vertex maps to precisely predefine your tearing patterns. With the support of particle groups, you can create unique cloth effects for any purpose.
With the xpClothFX pinning tools you are able to quickly connect your cloth simulation to any other geometry within Cinema 4D. The closest points of your polygon objects are automatically connected once you create a Pin Map from your point selection.
Create stunning cloth effects with full X-Particles support. The particle-based xpClothFX module is fully integrated into the X-Particles engine. This allows you to apply the full modifier and dynamics toolset to combine ParticleFX with your cloth simulation.
The unified system of X-Particles allows you to add fire and smoke to your cloth simulation easily. Tear-maps and fueled particle groups will enable you to run an xpExplosiaFX simulation at the same time. With the new Infectio modifier, you can control the burning direction procedurally.