Internal cache
Rendering a scene using Team Render with an internal cache is very simple:
External cache
Rendering a scene using Team Render with an external cache requires further setup.
First, you need to decide where the cache files are going to go. This does not have to be in the same folder as the scene file, however, it MUST be accessible to all the clients on the network. This isn't the same as the machines just being on the same network; the folder must be 'shared' so that it can be accessed by the other machines.
Sharing a folder is done differently on Windows and OSX and you will need to consult the documentation for the relevant OS for more information.
In the Cache object, you must enter the shared folder where the cache files will be saved into the 'Folder' link field. If you click the little arrow next to the 'Folder' name you see some more options, some of which you may need to change later.
The next step depends on whether you have a same OS or mixed OS network.
Same OS Network Mixed OS Network
Same OS Network
If you are using a same OS network, the clients should be able to access the shared folder you created so you can click ‘Team Render to Picture Viewer,’ as for internal caching. If the clients cannot access the shared folder then the folder is not shared correctly or the network isn't set up correctly.
Mixed OS Network
If you are using a mixed OS network, Windows and OSX do not handle file paths in the same way, meaning that an OSX machine cannot use a file path formatted by Windows and vice-versa. This is the reason for the 'Alt Folder' link field you see in the additional options in the Cache object:
Windows primary system
If you are using a Windows primary system with OSX clients, the shared folder on the primary system must be 'mounted' as a volume on the Mac. You will need to know the name of the primary machine on the network and the name of the share you created. On each client:
This is required on each client system and you have to mount each shared folder that you want to use. Fortunately, OSX allows you to mount external shares automatically on startup, so you only need to do it once.
In the primary machine, you then need to tell the OSX clients where to find the cached files by entering the information for the newly created volume into the 'Alt' file path. For example, if the share name is 'xpcache' then in the 'Alt' field you would enter '\Volumes\xpcache' (without the apostrophes). Note the leading backslash, which is critical for this to work. It also needs to be 'Volumes' not 'Volume'.
You should now be able to click Team Render to Picture Viewer and the clients will find the cache files in the correct place for the render.
OSX primary system
If you are using an OSX primary system with Windows clients, you will need the name of the Mac primary by which other machines can access shared files. You can get this from the file-sharing dialog box.
On the primary machine, you need to tell the Windows clients where the cached files are. For example, if the Mac shared machine name is 'my-iMac' and the shared folder is 'xpcache', then in the 'Alt Folder' field you should enter '\\my-iMac\xpcache' (without the apostrophes). Note the double backslash to start the name.
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