MeshTools is a package of procedural modeling and animation tools, which gives you artistic control in the manipulation of scene geometry and the generation of splines.
MeshTools consists of a number of generator objects, each performing a specific modeling task. To see full explanations of the MeshTools features and their attributes, go to the individual pages.
To begin though, simply make your source geometry a child of a MeshTools object.
By using the procedural systems in MeshTools, you can make infinite, non-destructive adjustments. This means you will never need to undo, or start again to change earlier decisions.
You can combine MeshTools effects by layering the individual features in hierarchies. Each layer stays live, with its effects propagating through the system, while keeping the base geometry intact.
This can unlock multiple effects, create complex geometry and modify surfaces on existing meshes.
Effects can be driven by fields, shaders, selections and textures, while parameters can be animated via keyframes.
Animation of the effect of a Spherical Field object passing through a complex hierarchy of MeshTools features.
Use MeshTools to generate and animate splines based on your source geometry. You can create object wireframes, shading effects and animated HUD elements.
Animation of the effect of mtShortestPath on the same scene object as above.