Cycles 4D AOVs (Arbitrary Output Variables) let you render user-defined shader channels to use in post effects and compositing.
How to set up a basic glossy material using the Cycles 4D node editor.
How to set up and complete PBR (Physically-Based Rendering) shader in Cycles 4D.
How to setup and use a curvature map in Cycles 4D.
How to set up the Replicator node to generate replicated leaves on a surface.
Shows you the basics of texture mapping in Cycles 4D using both the Cinema 4D system and the Blender based system.
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