A basic overiew of all the menus and settings in Cycles 4D.
How to use the Cycles 4D Camera Tag and default camera to set up Depth of Field rendering.
How to use the Cycles 4D Camera Tag and default camera to set up Motion Blur.
How to use the Cycles 4D Camera Tag and default camera to set up and use the built in post effects.
How to use the Cycles 4D Environment object to light scenes and access the HDRI browser and options to setup your own HDR images.
How to use the Cycles 4D Light Object for lighting your scenes.
How to setup volumetric lighting in Cycles 4D.
How to use the Cycles 4D Light Kits to render a Scene. The Light Kits come in as a Soft Box, Ring Light and a Spot light.
How to use the Cycles 4D Texture Baking to bake out a UV texture from the Cycles 4D nodal material.
How to use the Cycles 4D Lights Manager to manage and change all scene lights at the same time.
How to use the Cycles 4D material converter to convert standard Cinema 4D materials in node based Cycles 4D shaders.
Shows the basic use of the Cycles 4D node Editor.
How to use the Cycles 4D RTP (Real Time Preview) for live rendering of your scene.
The Cycles 4D Attributes Tag gives you option to take data from an object such as vertex and selections maps and use these attributes in the node editor for shader setups.
How to set up spline rendering in Cycles 4D.
How to setup displacement materials and rendering in Cycles 4D.
How to use the Cycles 4D Instance Tag to render X-Particles and Mograph Matrix objects.
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