Friday, 21 September 2018
We priced up the development and QA time as well as the impact these changes would have. We decided to look at alternatives; our solution is a Bridge plugin for Cinema 4D R20 that can load plugins from Cinema 4D R14 to R19 and enable them to work in R20. Read more about the bridge here.
The Bridge is included within this Early Access Release update. If you are running Cinema 4D R14 - R19, this latest update will still work, as the bridge plugin knows which version of Cinema 4D that is in use. Therefore, if you are running an earlier release of Cinema 4D or Cinema 4D R20, this Early Access Build will work.
This update isn’t just about the Bridge, we’ve added essential bug fixes and some significant new feature updates. Due to the popularity of xpInfectio from the previous build, and some great customer feedback, we’ve focussed on perfecting this already popular tool. We’ve also created a new mode in VertexMap Maker ‘from seed’ and created the ability to add a Vertex Color Tag in the VertexMap Maker.
There is a new mode of operation in the xpWeight modifier and the ability to mesh volumes in the OpenVDB mesher. Take a look, we’ve got a few more features in there too.
You can choose to try these features with our Early Access Programme. As beta software, it should be mostly bug-free, but you don’t have to use it. It’s up to you. Public Release of the latest X-Particles is due for release on 1st November 2018.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered