INSYDIUM NeXus for Blender 2026.0, INSYDIUM LTD

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Monday, 13 July 2026

INSYDIUM NeXus for Blender 2026.0 is out now

GPU-accelerated particle and simulation VFX arrives in Blender, with fluids, fire, smoke and grains running in real time on the GPU

INSYDIUM NeXus for Blender 2026.0 is here

NeXus has been rebuilt from the ground up for Blender. It brings GPU-accelerated particle simulation with real-time viewport feedback and fast iteration, so you spend less time waiting and more time creating. From fluid dynamics and fire to organic spreading effects and constraint-based dynamics, everything runs on the GPU.

Powered by Theron™

At the heart of NeXus for Blender is Theron, our brand-new GPU simulation engine. Rather than adapt the old code, we rebuilt NeXus on a modern Vulkan foundation and wrote our own GPU compute core, so every simulation runs efficiently on your graphics card.

Building on Vulkan means Theron runs natively across the widest range of hardware: NVIDIA, AMD and Intel GPUs on Windows and Linux, and on macOS through Apple's Metal. You get the raw power and flexibility of a low-level GPU compute platform like CUDA, without being tied to a single GPU vendor.

We designed Theron to be as flexible and powerful to work with as CUDA, while staying fast and memory-efficient. Simulations solve quickly, scale to high particle counts and update in real time in the viewport, so you can art-direct as you go.

Simulation, reimagined

NeXus is the fastest, most powerful VFX toolset for Blender. Fluids, fire, smoke, grains and more, all GPU-accelerated and running in real time. It is powerful, flexible and built to be artist friendly.

What's included

Simulation
  • nxConstraints: particle constraint solver with multiple constraint types
  • nxDendrite: grow branching dendritic structures from particles
  • nxExplosiaFX: fire and smoke
  • nxFlock: flocking behaviour
  • nxFluids: liquid and granular simulation with PBD, SPH, FLIP and APIC solvers
  • nxFoam: generate foam from fluid simulations
  • nxInfectio: infection and contagion spread between particles
  • nxLiquid: fast liquid setup with Fill and Flow emission and a one-click FLIP build
  • nxSheeter: insert particles into thin fluid sheets to keep the film intact
Emission, Meshing and Curves
  • nxEmitter: the source of particle birth
  • nxGenerator: instance meshes at every active particle position
  • nxMesher: generate a polygon mesh from particle emitters
  • nxTrail: particle trails as a viewport overlay or curves
  • nxUpres: upres particles from source to destination emitters
Forces
  • nxAttract: attract particles towards the modifier or target objects
  • nxAvoid: make particles avoid specified objects
  • nxDrag: apply aerodynamic drag to particles
  • nxExplode: explode particles outward from a point
  • nxFlowField: guide particles along a flow field, with a speed gradient, data mapping and per-source falloff controls
  • nxGravity: apply gravity force to particles
  • nxSplash: splash cone effects that push particles outward
  • nxTurbulence: turbulence noise force
  • nxVorticity: vorticity confinement force
  • nxWind: apply wind force to particles
Motion and Shaping
  • nxBlend: blend parameters between neighbouring particles
  • nxCover: cover target object surfaces
  • nxDirection: layered control of particle direction
  • nxFollowGeo: follow geometry surfaces or edges
  • nxPush: push particles apart to prevent overlapping
  • nxRotate: apply rotational force to particles
  • nxScale: scale geometry, radius or mass with layered operations
  • nxSpeed: layered control of particle speed
  • nxSpin: layered control of particle rotation
  • nxSticky: stick particles to object surfaces
  • nxWave: wave motion using noise patterns
Interaction and Control
  • nxCollider: collide particles with mesh objects
  • nxColor: layered particle colour control
  • nxKill: kill particles by volume, objects or count
  • nxLimit: limit particle properties with layered operations
  • nxPPCollisions: particle to particle collisions
  • nxQuestion: per-particle conditional logic, with Quill, an AI assistant that can build your question logic for you

What you get

  • Runs where you work: Blender 4.3 and above, including the 4.5 LTS and Blender 5 and newer, on Windows, macOS and Linux.
  • Perpetual licence: a one-off payment that never expires and includes the full 2026 release and all its Service Updates at no extra cost.
  • Delivered as a Blender extension: install and update straight from our extension repository inside Blender.

Try it free

Not ready to buy? Request a free 21-day NeXus for Blender trial from your Customer Account and take it for a spin.

Launch offers

  • Own INSYDIUM Fused or X-Particles? You always get 50% off.
  • Took part in the Beta? You get 30% off until 31 July. After that the full price applies.

System requirements

Requires Blender 4.3 or later, including Blender 4.5 LTS and Blender 5 and newer, on Windows, macOS or Linux. NeXus is GPU-accelerated, so you will need a modern GPU with up-to-date drivers and at least 4GB of VRAM. On Windows and Linux this requires Vulkan 1.3, and on macOS it requires Metal 3.

Watch and learn

We are adding new NeXus for Blender training all the time. Get started on our YouTube channel:

Documentation and support