With the updated xpVertexMap, parametric objects and generators can have custom animated vertex maps.
Weight-painting effects include object polygons and vertices, particles, trails and even xpExplosiaFX simulations and new effects include ambient occlusion and object curvature.
Blend modes can be used to layer and mix multiple weight-painting effects in the all-new interface and you can even create color vertex maps for particle color-driven Wet Maps.