Thursday, 6 February 2020
VERTEX has been extended this year and now covers two days – 27th and 28th February, so plan ahead and get your tickets early.
Thursday evening will be the start of the event with Art Battles, a talk by Dylan Sisson from Pixar, and a drinks reception.
You’ll find INSYDIUM in the main exhibition area on stand A10, where you’ll get the opportunity to meet the team and grab yourself a demo. So, if you would like to get some tips from Bob or Jon, face to face, head to London Olympia for Friday 28th February.
As with last year, Bob Walmsley will be presenting again over in the Render Room - 10:00—11:00 am. Bob’s presentation, “Bringing Visual Effects to Motion Graphics” will demonstrate the ease at which complex motion graphics projects can be realised quickly and effortlessly, using INSYDIUM software.
He’ll be utilising X-Particles’ exciting physics solvers, smoke and fire, fluids and flow fields, and he’ll introduce you to sophisticated but artist-friendly VFX techniques. He is using Cycles 4D to render his scenes with more speed and realism than ever before. Find out how to take your work to the next level by integrating the latest VFX techniques into your Cinema 4D workflow.
If you’re out and about in London, be sure to pop in and say Hi! – come see us over on stand A10 and remember to get a seat in the Render Room to hear Bob’s presentation.
Sign up for VERTEX 2020
Olympia Conference Centre, Hammersmith Road, London. W14 8UX.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered