Thursday, 5 November 2020
Build 541 includes some fantastic additions to our extensive Cycles 4D toolkit.
Check out our new Breadcrumb bar in the Node Editor, which lets you navigate between groups with speed and efficiency. While Adaptive Sampling cycles automatically, reducing the number of samples in the areas that have little noise. Making rendering faster and providing an even noise distribution.
To see more detailed information, take a look at our Cycles 4D Early Access page. You’ll find the full list of new features, including our new shortcuts and updates to existing features.
About Early Access
You can choose to try these features with our Early Access. As an Early Release, it should be mostly bug-free; it's up to you; you don't have to use it.
For customers with a Cycles 4D license in its Maintenance Period, you can download the latest Early Access from your Customer Account. Or use the Early Access to update to the Cycles 4D Early Access by ticking the box ‘Show Early Access Updates’ in preferences.
Please note: The Cycles 4D Early Access Update has a new option to send Anonymous Usage Statistics; this is found in the Cycles 4D Preferences. For Early Access, this cannot be disabled. By Downloading and Installing the Early Access, you agree to this option being enabled. The statistics gathered are entirely anonymous; no information about your license or personal information is stored.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered