These Maintenance Training videos were recorded using Cinema 4D R21 and X-Particles Build 895 and Cycles 4D Build 541.
The hardware it was recorded on was an Intel i7 7820X at 3.60 GHz, 64GB RAM, with an Nvidia GTX 1080ti.
Prepare scene geometry ready for a fluid simulation.
Use xpSplash and xpSheeter to create a realistic crown splash.
Explore scene-efficiency concepts for faster simulation times.
In this part, we explore meshing techniques using the xpOpenVDBMesher.
We use Cycles 4D to set up a liquid material.
Then investigate ways to render more efficiently using adaptive sampling.
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