These Maintenance Training videos were recorded using Cinema 4D R21 and X-Particles Build 895.
The hardware it was recorded on was an Intel i7 7820X at 3.60 GHz, 64GB RAM, with an Nvidia GTX 1080ti.
How to use the Videos in this Chapter.
Explore how all three solvers handle mid to large scale scenes.
Analyze scene objects and dimensions to help make the correct fluid solver choice.
Explore the importance of scene scale when simulating fluids.
Set up a correctly scaled glass-fill scene.
Adjust project and simulation settings to create an accurate simulation.
Compare crown splashes made with both xpFluidFX and xpFluidFLIP.
Add dynamic modifiers for additional detail and control.
Combine xpFluidPBD with Constraints to produce a water droplet splash.
Manipulate the path of fluid around a can using a spline.
Compare the simulation looks of the three fluid solvers.
Explore the use of xpSheeter and xpFoam for a more stylized look.
Choose the correct solver to simulate fluid hitting cloth.
Setup your scene to calculate the cloth and fluid solvers in the correct order.
Create a fast and accurate collision system.
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