These Maintenance Training videos were recorded using Cinema 4D R21, X-Particles Build 884 and Cycles 4D Build 509
The hardware it was recorded on was an Intel i9 7900X, 64GB RAM, 1TB NVMe SSD and an Nvidia GTX 1080ti.
Build an advanced Cycles 4D material to render ExplosiaFX Fire and Smoke.
Learn how to read ExplosiaFX channels into a Cycles 4D material with the Point Density Texture node.
Use that data to drive Emission, Scattering and Absorption densities to create realistic fire along with natural-looking smoke.
Use the Color channel in ExplosiaFX to drive the color of the fire and smoke of different color explosions in Cycles 4D.
Create a procedural, volumetric Cycles 4D material with controls to completely change the color of the simulation.
See how the Color channel can be used as an advanced masking technique inside Cycles 4D.
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