These Maintenance Training videos were recorded using Cinema 4D R21, X-Particles Build 884 and Cycles 4D Build 509
The hardware it was recorded on was an Intel i9 7900X, 64GB RAM, 1TB NVMe SSD and an Nvidia GTX 1080ti.
Learn how to create Object Sources by adding the xpExplosiaFX Source Tag.
Generate smoke, heat, fuel and pressure with different objects.
Use Textures, Selection tags and Vertex Maps to control exactly where the fluid is generated.
Transfer the velocity of an animated object to create natural-looking motion.
Turn xpEmitter Particles into an ExplosiaFX Source with the xpExplosiaFX Source Tag.
Pass various properties from particles to our simulation such as velocity and color.
Modify these properties to control the look of our volume.
Create explosions using high particle velocity and pressure.
Use the ExplosiaFX Collider Tag to turn geometry into colliders that redirect and interact with ExplosiaFX fluids.
See how to fill objects with smoke and fire, how animated objects can transfer their velocity to the simulation and how to simulate a high-pressure scenario using animated colliders and a semi-closed collider.
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