Friday, 3 July 2020
We have focused on our core foundations, rebuilding, refining, and enhancing. Improving workflow is always at the heart of our development, providing the tools to help our customers work more efficiently.
You will find some great new features in this Update; Fluids have been given a massive boost, our xpDomain has been rewritten from the ground up and is now the all-new xpFluidFLIP. Calculations are faster, simulations more realistic and there’s a choice of FLIP and APIC Solvers.
xpExplosiaFX has some new additions too, introducing Upres, now when you create highly detailed smoke and fire simulations, you can upres your low-resolution simulation to fine-tune the scene detail before to final render. Plus, with the all-new OpenGL display*, you can visualize your simulation and see all the incredible detail in the viewport. Having control over transparency per channel lets you fine-tune your artwork to achieve your desired look, faster than ever before.
We have introduced entirely new features and reworked many others. To find out more, watch our Sneak Peek videos and see a complete list of features, visit the What’s New section of our website.
How do I access the Update?
You can use the download in your Customer Account. By creating an account, you will be able to shop faster, manage your license, access your Maintenance benefits and download your software. Please register with the same email address your license is registered to.
Alternatively, eligible X-Particles users will receive this Update automatically, as long as you have enabled your X-Particles Online Updater.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered