Thursday, 22 July 2021
You’ll find that much of our UI has been updated, delivering a cleaner workflow. But, of course, we’ve added some great new and updated features too.
We’re delighted to announce the introduction of Bullet, the industry-standard physics engine, into X-Particles. Our brand new xpBullet simulates collision detection as well as rigid and soft body dynamics. Sitting within the X-Particles framework xpBullet provides so many possibilities.
We’ve also focussed on additions and improvements to xpOpenVDB and xpShatter. To see the full feature list and new feature explainers, visit What’s New.
If you’re in your Maintenance Period, not only will you receive X-Particles Build 1030, you’ll also gain INSYDIUM Fused - our collection of plugins, products, and benefits.
INSYDIUM Fused consists of
Our Fused Maintenance Agreement and Subscription prices have stayed the same; you are simply gaining more plugins, products, and benefits.
You must log in to your Customer Account and convert your X-Particles license to receive X-Particles build 1030, now part of the INSYDIUM Fused Collection.
Remember, you need to be in your Maintenance Period to be able to access our Fused Collection. If your license is in its Reactivation or Last Chance Period, visit our shop to buy a new Fused Maintenance Agreement. Once you purchase, you will receive all the items listed above via your Customer Account.
Step 1 Visit your Customer Account; log in using the email address your license is registered to.
Step 2 Once you’re logged into your Customer Account, you’ll need to activate your new Fused license by clicking the Convert Now button.
If you’ve got any questions or worries, we’re here to help.
You can find lots of information in our useful Knowledge Base.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered