This series of Maintenance Training videos was recorded using Cinema 4D R20 and X-Particles build 724.
Cinema 4D R21 and above users may find that some of the steps differ in order to achieve the required effects.
Fill an object with water using xpFluidFX.
Create bubbles using xpFoam.
Mesh the fluid sim using the xpOVDB Mesher.
Create a shrink-wrap animation using xpClothFX.
Art direct motion with xpFlowField.
Retime the simulation using emitter and cache settings.
Build an exploding splash simulation with xpFluidFX.
Enhance splash detail using xpSheeter.
Combine xpOVDB Mesher with existing scene geometry.
Fill an object with viscous liquids using xpFluidFX.
Separate liquids using emitter density values.
Use xpOVDB Mesher techniques to combine detail and performance.
Create an xpExplosiaFX smoke and fire simulation.
Advect an xpClothFX simulation for organic motion.
Build a parametric cloth disintegration rig using PolyFX.
Break scene objects apart using xpShatter.
Animate shattered pieces using modifiers and xpDynamics.
Create dust effects using xpExplosiaFX.
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