
NeXus is a GPU particle and simulation system that integrates perfectly into the X-Particles ecosystem.
Our cross-platform particle simulation framework, NeXus, brings fluids, grains, constraints and particle modifiers onto the GPU.
GPU-powered smoke and fire simulations arrive in NeXus with nxExplosiaFX. Designed from the ground up to be intuitive and artist-friendly, this advanced fluid solver delivers highly realistic results for any scenario, from wispy candle smoke to towering explosions. Emit fire from objects, splines, vertex maps, shaders and particles, with full control through particle advection, data channel mapping and a custom layering system for emitters, collisions and forces.
FLIP and APIC solvers bring advanced liquid simulations to NeXus with nxFluids. This system enables realistic fluid behaviors including variable viscosity, liquid sheeting and surface tension tendrils. Combined with intuitive controls and GPU acceleration, nxFluids makes creating complex liquid effects both powerful and accessible.
GPU-powered liquid meshing arrives in NeXus with nxMesher. Quickly generate smooth, flicker-free liquid meshes with layered smoothing and multiple mesh types. Output particle color, velocity and emitter IDs for ultimate render-time control and motion blur.
Enrich your NeXus fluid simulations with foam particles for added realism. This layered system generates spray, foam and bubbles based on fluid detection properties like kinetic energy, wave curvature and turbulence. Full advection controls let you fine-tune how each particle type interacts with your simulation, from buoyancy and drag to surface erosion effects.
The concept of Questions and Actions in X-Particles has been entirely revamped, incorporating advanced coding logic into an object-based hierarchy system. This system provides the capability to include loops, GLSL scripts, or simple particle tests, thus elevating the control over particles to a new level.
The X-Particles Data Mapping concept has been incorporated into a newly redesigned, modern system for NeXus. This system allows you to create custom data maps to control various parts of any NeXus modifier, including constraints and fluids. With this system, you can create effects with simplicity and ease.
The NeXus nxFluids solver combines PBD and SPH into one unified toolset. Choose the solver type and have all the control you need. Add the nxFluid tag to any emitter for complete access to your particles and make the fluid grains different densities for all types of fluid effects.
The updated nxConstraints adds all the constraints into our list UI. You can control the number of connections, radius and breaking point. Select and adjust constraints on the fly to get fast, stunning effects. Dynamic simulations such as cloth fluids and breaking sims are made easy with nxConstraints.
NeXus modifiers now use an intuitive layering system, letting you mix and blend multiple effects within a single modifier. Each layer can be independently adjusted, blended and combined to create complex particle behaviors without the overhead of traditional node setups. This artist-friendly workflow makes fine-tuning effects tactile and satisfying, keeping your focus on design and art direction.
NeXus has lots of features and modifiers that harness the power of the GPU, making complex animations fast and simple
Available in NeXus, nxUpres lets you work on low-resolution particle scenes, then transfer motion and increase the particle count to a secondary high-resolution nxUpres emitter. You can build a complex scene and have confidence in the final render.
Create stunning particle growth simulations with the GPU-enhanced version of the xpInfectio modifier. Use nxInfectio to infect thousands of particles quickly and affect growth patterns. It's fast, robust and perfect for generating impressive visual effects.
nxWave, the GPU version of the xpWave modifier. Featuring faster GPU noises and adjustable wave height and frequency, catering to all your wave motion requirements.
Layered GPU falloffs bring a new level of control to NeXus modifiers. Mix and blend multiple falloff types including Box, Spherical, Linear and Noise to shape modifier effects with precision. Unlike Cinema 4D fields, these falloffs are pure GPU, delivering fast performance fully integrated into the NeXus workflow.
Bringing in many of the standard modifiers into the NeXus GPU framework. Enabling you to create unique effects with a simple and intuitive workflow aided by layering up modifiers.
nxTurbulence brings industry-standard turbulence models into the NeXus framework. You can add simplex, curl, fBm and more for stunning turbulence effects.
Harnessing the power of Vulkan, our cross-platform solver works with modern NVIDIA, AMD, or Apple M Series GPU with at least 4GB of VRAM, support for Vulkan, sufficient compute capability for advanced GPU tasks and up-to-date, stable drivers for software compatibility.