Monday, 16 January 2023
If you are an eligible customer, you will receive this Service Update automatically, as long as you have enabled your Online Updater. Alternatively, you can access the latest build of Fused for your license from your Customer Account.
This Service Update contains fixes for the following:
5437 - xpCollider - Expand parameter breaks collisions.
5629 - xpEmitter - Crash with a Mograph Effector as a child in C4D 2023.
5649 - xpKill - Disabling not working in the Objects list.
5632 - Minor adjustment to the NeXus menu item order.
Added NeXus support for the Expand parameter in xpCollider.
5077 - toGrass - Distribution seeds regenerate on moving a linked custom object.
5567 - toTree - Render to Picture Viewer not matching viewport.
5571 - toPlant - Random Growth not working correctly with multiple Trunks.
5605 - toPlant - Occasional, unwanted inverted leaf Folding and Furling.
5619 - toPlant - Custom Object materials (tags) removed incorrectly.
5646 - tfGrid - Control grid doesn’t update when changing physical size of the tfTerrain.
5647 - tfWarp - Control grid doesn’t update when changing physical size of the tfTerrain.
5627 - TerraformFX - Minor menu string case change.
5645 - mtEdgeSpline - Changing to Intersection mode causes a crash.
Please Note: Customers who bought a new perpetual license from 21st September onwards and have not chosen to add Maintenance will also receive this Service Update.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered