Wednesday, 9 December 2020
Maxon has released a Service Pack 1 R23.110 to provide native M1 Support for Cinema 4D R23 users.
If you use plugins that do not support the new Silicon CPU, you will need to enable Rosetta.
By following these steps, you will enable Cinema 4D to run plugins such as X-Particles and Cycles 4D.
INSYDIUM customers who own R23.008 and below do not have Silicon Support. Earlier versions of Cinema 4D will run under Rosetta, and X-Particles and Cycles 4D will work. However, using xpExplosiaFX will cause crashes. Apple does not support AVX, so you will need to delete the xpexplosiafx.dylib file, as with any older Mac that does not have an AVX CPU.
To provide the necessary support for Apple M1 Macs requires a complete rebuild and extensive QA testing of our software.
Fortunately, we have made substantial progress already, and in doing so, we are confident that we can deliver a Service Update that will provide full Silicon Support early next year.
In the meantime, Rosetta provides Cinema 4D the ability to run x86-64 plugins efficiently, with some impressive results.
Below are some examples from our development testing showing X-Particles (Build 895) running on Intel-based Macs compared to Rosetta and native Silicon M1 X-Particles which is under testing for release Q1 2021:
INSYDIUM’s CEO, David O’Reilly, is impressed with these new systems. They have surpassed his expectations.
We are looking forward to carrying out further tests, as the results are already exciting.
We will, as always, keep you informed and updated on our progress.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered