Tuesday, 13 June 2017
We have updated to the latest Cycles core (as of the 13th June). This FREE update contains 18 bug fixes and 3 changes to increase performance and stability. Rest assured, we will continue to make these improvements to our products and services.
Cycles 4D owners will receive this update automatically, as long as you have enabled your Cycles 4D Online Updater. Alternatively, the email you received from INSYDIUM LTD when you purchased our software, contains a download link; this link will provide you with our latest version of Cycles 4D.
This build supports Cinema 4D R14 and R15, which means that Cycles 4D works with Cinema 4D R14 through to R18.
Latest Cycles core (61899)
RT Preview option to display in the viewport (RT Dialog > Render > Viewport)
Cycles 4D Material commands icons
Black lines showing bottom/right of RT Preview
RT updating when switching views
RLM licensing losing serial
RT preview update pause glitches switching between documents
CPU missing from OpenCL
694 – TFD not selecting if no XP
695 – Real Time Size
696 – Normal Map – Normal Space Inverted and flipped
697 – Node Editor issues
698 – Vertex Normals Not Recognised
704 – Nodes in node list disappeared completely, but Options > Show node list is checked.
709 – Loading a node group results in a crash or hang
710 – Toggle Mute not Updating RT
715 – Script does not have issues displaying long path
717 – TR OSL Issue
720 – xpDomain Combined CUDA Error
721 – RT refresh disappearing picture
722 – xpDomain Voxel Glitches
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered