Monday, 30 September 2019
Jesse, you managed to cram in so many stunning visuals and the attention to detail really gives it that wow factor. Where did you draw your inspiration from?
Thank you! Well, as a creator, the whole notion of where ideas come from fascinates me. I imagined what the process of a creating a film could entail. Starting with getting those ideas down on paper. I then saw numerous beautiful photos of typewriters and I loved how beautiful and haunting they are. From there I wanted to show the spark of the idea become something bigger. I’m a big fan of Spielberg's work and how he uses light and shadow. I tried to bring in elements of that too.
Since it's about Bavaria Film's 100-year journey in motion, "100 years..." is our launch point. Then the momentum carries us through the idea, as we work out the kinks, as we build the characters, develop the plot…we are illuminated, so the typewriter gets brighter and brighter…
This piece was created at Living Room Pictures in Cinema 4D R19 and rendered out in Cycles 4D. How long did it take from start to finish?
The lockup of the logo was initially created as a test, in a couple of days. Some versions were solid gold, some were gold-painted lenses, some were just perfectly shaped lenses. Cycles 4D made it very quick to experiment, and because it's based in reality, it's actually much faster to dynamically change lighting, textures and angles, without cheating the setup to get results. It just happens naturally and intuitively. And then the frames took about 1 week to work up. The new real-time work now is amazing and definitely saved lots of time.
The hardest thing to make was the transition from the dots to the light streaks, because it was a dynamic animation that needed to work at a certain speed, or else it would just look weird. I think I made 10 diﬀerent versions, with lenses, without lenses, with long streaks, with a textured ﬂoor, etc… then comped them together to create something we liked.
Overall, counting all days together, I'd say it took a month. We delivered at 4K, 32 bit, and had a composer write the short score. The music really sealed the deal.
Why is Cycles 4D your render engine of choice?
I started using X-Particles in 2014 for a 10K black hole simulation, and I was amazed at its ease of use and speed. After that, I was hooked. In the past, the problem with Cinema 4D's advanced renderer is that it could be slow and ineﬃcient. Especially with motion blur and depth of field.
Then, in 2016, INSYDIUM had a test program of Cycles 4D, and it worked on CPU. So, I started experimenting and was sold. The software price was great, and I bought 8 nodes almost immediately and did a segment of a Google Canada Ad while at Timber in LA. I was blown away, even how quickly I could get results in the real-time window. It just looked incredible to me. And the way it handled light was immediately rewarding.
The INSYDIUM workflow feels so natural. X-Particles and Cycles 4D together in the same process beats anything else. I love how I can use particles, cloth, fluid and pyro in my work without having to learn another package or outsource. The INSYDIUM universe allows me to wow my clients and get the show done on time.
For anyone who hasn't used Cycles 4D before, what are your favourite features?
It's extremely stable. More so than anything else I’ve worked with. And easier to work with in the X-Particles universe than any other render engine.
The DOF is just as quick as non-DOF. It can make ordinary renders immediately better with DOF. I like the aesthetic. Somehow the processing looks like ﬁlm up-rezzing from 8 to 16 to 35. I like the grain, and despite being able to Denoise in the render, I still prefer a bit of tooth to my images.
Motion blur on car wheels is fantastic. I love the motion blur adjustment spline, too. Oh, and the Cryptomatte is magical.
Also, the renders look great… not much need for post-render correction. Out of the box, it looks amazing, and I really like the physically accurate workﬂow. It's logical and forces me to think in proper light and camera conditions. To me, I feel like a cinematographer when I create. It's quite rewarding, and it makes me better every time I work.
We love the work you showcase on your website. It’s aspirational to beginners. So if you had to start your career again from scratch, what piece of advice would you give yourself?
Wow, thank you. For me I know that there’s always someone better than you, and someone is always looking up to you. That’s why ego has no place in this world. But if I had to give myself one bit of advice, I think it would be to choose the right places to work. Places that help inspire and nurture talent, not stifle it. Oh, and don't wait for someone to give you a chance. If you see an opportunity take it. Other than that. Don't forget your roots. Don't be a jerk. Breathe. Empathise. Relax.
Producer/Director: Jochen Hirschfeld
Creative Director and Motion Designer: Jesse James Jones, Jr.
Jesse James Jones, Jr.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered