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Blur Operator

Blur Operator attributes
Softening terrain using the Blur Operator

Smoothens a height field using fast high-quality blur kernels. Currently supported are Box (decent quality, fast) and Gauss (very high quality, slow).

Blurring a terrain makes sense if you want to get rid of e.g. unwanted artefacts, sharp edges, or excess detail.

Radius

The blur radius. Larger values will result in a more blurred result, but also take longer to calculate.

This attribute is not available for the ‘fixed’ modes.

Mode

Choose a blur kernel here: