INSYDIUM Home Page

Menu

Scatter Effector

Scatter Effector attributes
The Scatter Effector in action

Populating a landscape with the MoGraph Cloner object is easy, and everybody can do it. Getting a reasonable clone distribution is also possible, when investing some work and making use of Effector Objects and fields.

It gets a lot easier, though, with the Scatter Effector! Simply use the MoGraph Cloner to create clones on the terrain surface, and use the Scatter Effector for a realistic clone distribution!

The Scatter Effector works a bit similar to the Terrain Operator Shader: It accepts a link to a Terrain Operator and samples its altitude map or slope map.

Note: The Scatter Effector is just a little helper object to make things easier that you could do with MoGraph anyway. There are more advanced scattering plugins available for Cinema 4D.
 
For example, the Scatter Effector only works in conjunction with Terraform4D Objects. It does not avoid clones intersecting each other, it does not provide any clone shading features, and it always assumes +Y to up ‘upwards’.

Note: If you're using R20 without MoGraph, the Scatter Effector will not be available!

Source Link

Link a Terrain Operator or Terrain Object here. Its data will be used for clone distribution.

Altitude

Enable

Activate this to altitude filtering.

Min

Minimum altitude. Clones below this altitude will be filtered away.

Soft Min

Increase this value to avoid hard edges in the clone distribution, and make it look more natural.

Max

Maximum altitude. Clones above this altitude will be filtered away.

Soft Max

Increase this value to avoid hard edges in the clone distribution, and make it look more natural.

Slope

Enable

Activate this to enable slope filtering.

Min

Minimum slope. Clones on ground with less slope will be filtered away.

Soft Min

Increase this value to avoid hard edges in the clone distribution, and make it look more natural.

Max

Maximum slope. Clones on ground with steeper slope will be filtered away.

Soft Max

Increase this value to avoid hard edges in the clone distribution, and make it look more natural.

Use Custom Direction

Slope, by default, is the difference between the normal of a terrain point and the +Y direction. Optionally, you can change the comparison direction to a custom normal vector, enabling you to e.g. distribute more grass on the sunny side of a hill.

Direction

Set the custom normal vector for slope comparison here.

Noisy Distribution

Enable

Activate this to enable noisy distribution.

Intensity

This attribute controls the strength of the noisy distribution effect.

Reduce

Use this attribute to shrink or extend the populated areas.

Hardness

This attribute is used to shape the borders of the populated areas. Lower values will make them softer, while very high values will create distinctly separated accumulations.

Scale

This controls the size of the noise pattern.

Offset

This moves the noise pattern. Changing the Y value applies variation.

Variation

Align

Set the maximum alignment variation here. The value is interpreted as an HPB rotation.

Scale

Increase this value to have more variation in the clones' scale.