Taiao is an incredible new procedural tool kit for generating and animating stunning trees, plants and grasses inside Cinema 4D.
Use toPlant to create any plant, from shrubs and flowers to big fruit trees. You can procedurally model plants and flowers in a matter of minutes.
toTree enables you to fill volumes with non-intersecting branches and leaves, fantastic for motion graphics shots. Generate grass or any scene object onto geometry using toGrass. Multi-instance support speeds up the viewport scenes, keeping load times quicker and lighter.
Design, generate and animate stunning plant life with detailed intuitive, artist-friendly controls exclusive to INSYDIUM Fused.
TerraformFX has been updated with artist-friendly features and tools. It’s even more efficient with calculations up to seven times faster than before.
Custom landscapes can be designed and created within minutes. All these enhanced tools will give you more artistic freedom and control. You’ll find new and updated filters, new path and road generators with cloning, exclusive to INSYDIUM Fused.
MeshTools has a new and improved procedural modeling toolset for remeshing, Spline Sampling and polygon animations, exclusive to INSYDIUM Fused. With additional enhancements to mtInset, you can now add divisions, Shape and twist procedurally modeled objects generated from your scene Platonic. These improvements and new features offer you even more artistic freedom and control.
Build individual plants and colonize landscapes, bring animations to life with forces to add natural motion to the plants. Imitate the seasons by adjusting leaf color and distribution.
From saplings to 200-year-old oak trees; the possibilities are endless. Recreating nature is made easy with Taiao.
Cinema 4D users will feel at ease when using Taiao. Like all INSYDIUM Fused Plugins, Taiao fits seamlessly into Cinema 4D where workflow, layers and hierarchy are standard.
Adds snowy material to your terrains, control the look of the snow using three settings, iterations, radius, and lift. Use the radius setting to alter the detail retained after the snow erosion. Using Iterations controls how many times the simulation is run; the more iterations you have the more snow you have. Finally, lift controls the snowfall depth in your terrains; all these settings enable you to manipulate placement for added realism.
As part of tfPath, the new tfRoad generates a procedural road based on the path, with built-in cloning for adding roadside structures such as street lamps, traffic lights, steel barricades, or trees to make the road more realistic.
Adds a grid operator with adjustment handles to your terrain; with these, you can adapt and manipulate the landscape, including a new grid brush to smooth, elevate, paint and sculpt the land.
A procedural path operator adds a custom spline to drop into the terrain and generate paths and roads in the landscape. Use in conjunction with tfRoad to create the finer road details.
Take an input geometry such as a plane use selection maps, textures, shaders, or falloff. mtPolyScale will scale down the faces for procedural growth.
Remeshes the input geometry into a Delaunay triangulation-based mesh surface. Create controllable uniform or adaptive triangulation over the mesh for simulation and rendering tasks.
mtSplineSample lets you resample the input spline to add uniform, adaptive and distance point distribution modes. This provides even, controllable points on the spline data, making it easier to work with along the design chain.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered