What's New in Fused

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Sneak Peek Videos

Get a taste of what's to come in the next Update from our exciting 'Sneak Peek' videos here.

 

Taiao Sneak Peek

Taiao is an incredible new procedural tool kit for generating and animating stunning trees, plants and grasses inside Cinema 4D.

Use toPlant to create any plant, from shrubs and flowers to big fruit trees. You can procedurally model plants and flowers in a matter of minutes.

toTree enables you to fill volumes with non-intersecting branches and leaves, fantastic for motion graphics shots. Generate grass or any scene object onto geometry using toGrass. Multi-instance support speeds up the viewport scenes, keeping load times quicker and lighter.

Design, generate and animate stunning plant life with detailed intuitive, artist-friendly controls exclusive to INSYDIUM Fused.

 

TerraformFX Sneak Peek

TerraformFX has been updated with artist-friendly features and tools. It’s even more efficient with calculations up to seven times faster than before.

Custom landscapes can be designed and created within minutes. All these enhanced tools will give you more artistic freedom and control. You’ll find new and updated filters, new path and road generators with cloning, exclusive to INSYDIUM Fused.

 

MeshTools Sneak Peek

MeshTools has a new and improved procedural modeling toolset for remeshing, Spline Sampling and polygon animations, exclusive to INSYDIUM Fused. With additional enhancements to mtInset, you can now add divisions, Shape and twist procedurally modeled objects generated from your scene Platonic. These improvements and new features offer you even more artistic freedom and control.

 

 

What's New in Fused

Check out some of the great new features we've added, or view a full list of changes and fixes

 

Complete list of features

 

Introducing Taiao

New to our INSYDIUM Fused Collection, Taiao enables users to replicate the beauty of nature. Create different species of trees and replicate how they fight for light and space. Make an array of grasses and flowers. Use layers and rules that will allow you to drill down and control each element.

Welcome to Taiao

Build individual plants and colonize landscapes, bring animations to life with forces to add natural motion to the plants. Imitate the seasons by adjusting leaf color and distribution.

From saplings to 200-year-old oak trees; the possibilities are endless. Recreating nature is made easy with Taiao.

Cinema 4D users will feel at ease when using Taiao. Like all INSYDIUM Fused Plugins, Taiao fits seamlessly into Cinema 4D where workflow, layers and hierarchy are standard.

 

What's new in TerraformFX

tfErosion Snow

Adds snowy material to your terrains, control the look of the snow using three settings, iterations, radius, and lift. Use the radius setting to alter the detail retained after the snow erosion. Using Iterations controls how many times the simulation is run; the more iterations you have the more snow you have. Finally, lift controls the snowfall depth in your terrains; all these settings enable you to manipulate placement for added realism.

tfRoad

As part of tfPath, the new tfRoad generates a procedural road based on the path, with built-in cloning for adding roadside structures such as street lamps, traffic lights, steel barricades, or trees to make the road more realistic.

tfGrid

Adds a grid operator with adjustment handles to your terrain; with these, you can adapt and manipulate the landscape, including a new grid brush to smooth, elevate, paint and sculpt the land.

tfPath

A procedural path operator adds a custom spline to drop into the terrain and generate paths and roads in the landscape. Use in conjunction with tfRoad to create the finer road details.

 

 

What's new in MeshTools

mtPolyScale

Take an input geometry such as a plane use selection maps, textures, shaders, or falloff. mtPolyScale will scale down the faces for procedural growth.

mtRemesh

Remeshes the input geometry into a Delaunay triangulation-based mesh surface. Create controllable uniform or adaptive triangulation over the mesh for simulation and rendering tasks.

mtSplineSample

mtSplineSample lets you resample the input spline to add uniform, adaptive and distance point distribution modes. This provides even, controllable points on the spline data, making it easier to work with along the design chain.