Harnessing the power of Vulkan, our cross-platform particle simulation framework brings fluids, grains, constraints and particle modifiers onto the GPU. In this first wave of GPU integration, you’ll find massive speed improvements: 3 dynamic solvers for fluids, foam, constraints and 14 modifiers, now all powered by the GPU.
In addition, in nxFluids, you can choose SPH or PBD solvers to increase your simulations’ realism. Our cross-platform solver works with compatible Nvidia, AMD and Apple M1 and M1 Ultra graphics cards.
In addition to the single growth slider, we now have individual control over branches, which can be added dynamically using the Growth tab. Fields now work with leaves, flowers and custom objects. Users can animate leaves growing on a tree, driven by Fields.
tfWarp distorts the input height field using a low-res control grid of 2D displacement vectors. As a result, users can shape their landscape, paint in curves, sculpt a river and, by adding in more grid points, can create even more detail.
Create fractals based on input geometry; mtFractal enables users to generate intricate fractals using the preset patterns, such as Tree, Sphere, Koch, Fibonacci, Dragon and Fern. For stunning motion graphics, you can stack different fractals to make unlimited designs - animate angles and offsets.
Fractals can be created based on Splines or Geometry, you can then assign an emitter to spawn particles onto the the newly made fractal geometry, which can then be used within the X-Particles system.
We've released a range of new Library Assets to help you create content quickly and easily
Get up and running fast with our Taiao Preset Pack. Build flowers, plants and trees, quickly and easily.
Inspired by nature, our 120 high-resolution drag-and-drop materials mean you can replicate the beauty of nature in no time.
Created using photogrammetry, each leaf is supplied with a front and a back variation. Both complete leaves and barks have all channels needed for full PBR material setups, color, height, normal, roughness, AO and alpha.
Available in 1K, 2K, and 4K resolution for use in any 3D render engine or compositing application.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered