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Get a taste of what's new in this Update from our exciting 'Sneak Peek' videos here.
Check out some of the great new features we've added, or view a full list of changes and fixes
New to our INSYDIUM Fused Collection, NeXus is a GPU particle and simulation system that integrates perfectly into the X-Particles ecosystem.
Harnessing the power of Vulkan, our cross-platform particle simulation framework brings fluids, grains, constraints and particle modifiers onto the GPU. In this first wave of GPU integration, you’ll find massive speed improvements: 3 dynamic solvers for fluids, foam, constraints and 14 modifiers, now all powered by the GPU.
In addition, in nxFluids, you can choose SPH or PBD solvers to increase your simulations’ realism. Our cross-platform solver works with compatible Nvidia, AMD and Apple M Series graphics cards.
In addition to the single growth slider, we now have individual control over branches, which can be added dynamically using the Growth tab. Fields now work with leaves, flowers and custom objects. Users can animate leaves growing on a tree, driven by Fields.
tfWarp distorts the input height field using a low-res control grid of 2D displacement vectors. As a result, users can shape their landscape, paint in curves, sculpt a river and, by adding in more grid points, can create even more detail.
Create fractals based on input geometry; mtFractal enables users to generate intricate fractals using the preset patterns, such as Tree, Sphere, Koch, Fibonacci, Dragon and Fern. For stunning motion graphics, you can stack different fractals to make unlimited designs - animate angles and offsets.
Fractals can be created based on Splines or Geometry, you can then assign an emitter to spawn particles onto the the newly made fractal geometry, which can then be used within the X-Particles system.
We've released a range of new Library Assets to help you create content quickly and easily
Get up and running fast with our Taiao Preset Pack. Build flowers, plants and trees, quickly and easily.
Inspired by nature, our 120 high-resolution drag-and-drop materials mean you can replicate the beauty of nature in no time.
Created using photogrammetry, each leaf is supplied with a front and a back variation. Both complete leaves and barks have all channels needed for full PBR material setups, color, height, normal, roughness, AO and alpha.
Available in 1K, 2K, and 4K resolution for use in any 3D render engine or compositing application.