Coming Soon

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Fused Release Update Coming Soon

This page will be updated regularly with new feature sneak peeks over the next few weeks. Keep an eye on our social media channels, and check in regularly for more information.

 

Sneak Peeks

 

TerraformFX new features

The Advanced Terrain Shader makes the design of intricate landscape textures fast and intuitive, working procedurally in all render engines that support Cinema 4D shaders.

Customized data maps can be generated, blended, filtered and adjusted. These are then used to apply color or rendering effects to terrains.

There is a library containing a vast range of color palettes from terrains worldwide, each sampled from satellite imagery for maximum realism and accuracy.

Many terrain features, like rivers, floods and distributed rocks, can be masked and colored automatically with a single click. Terrain data, like altitude, slope and curvature, can be blended to mix terrain colors and effects.

You can also use bitmaps, Cinema 4D shaders and fields. All textures and layers can be exported at any resolution as 8, 16 or 32bit TIFF files, for use in external software.

 

TerraformFX new features

tfNoise is one of the key tools in creating realistic landscapes with TerraformFX. Artists are no longer constrained to the inbuilt Cinema 4D noises, as the updated advanced noise mode makes it possible to create unlimited, unique, customized noises. These can be used to shape large-scale scenes like mountain ranges, desert canyons and grass plains. They can also be used for more small-scale details like rock surfaces, paving and stratification.

tfDistribute is a new filter that enables the scattering of rocks, bushes and trees onto the surface of terrains. This can add an immense level of perceived detail, making landscapes more realistic. The distributed objects are generated by the TerraformFX height map and therefore have little overhead. Hundreds of thousands of objects can be created almost instantly. Procedural distribution filters can be layered and blended to precisely place distribution objects. These include the use of altitude, slope, noise, fields and more.

Objects can be automatically masked and textured at the click of a button. As well as distributing landscape objects like rocks and trees, it is also possible to use bitmaps, such as logos, text or images, to generate custom objects.