Monday, 8 December 2025

INSYDIUM Fused 2025 Release Update
The INSYDIUM Fused 2025 release brings a major evolution to NeXus with a re-engineered GPU core, powerful new simulation tools and a suite of updated modifiers built around intuitive layered workflows.
NeXus Core
The NeXus GPU Core has been stripped down and rewritten from the ground up. Simulations run faster, VRAM usage is lower and the overall artistic experience feels smoother and more responsive. Layered GPU falloffs let you mix modifier effects with unprecedented efficiency, while expanded Data Mapping with looping options gives you precise procedural control.
Simulation Tools
nxExplosiaFX brings GPU-powered smoke and fire simulations to NeXus. Designed to be intuitive and artist-friendly, it delivers highly realistic results for any scenario, from wispy candle smoke to towering explosions. Emit fire from objects, splines, vertex maps, shaders and particles, with a custom layering system for emitters, collisions and forces. The GPU viewport renderer provides beautiful volumetric previews alongside diagnostic tools.
nxFluids gains FLIP and APIC solvers, enabling advanced liquid behaviors including variable viscosity, liquid sheeting and surface tension tendrils. nxMesher delivers GPU-powered liquid meshing with smooth, flicker-free results, layered smoothing and multiple mesh types. It outputs particle color, velocity and emitter IDs for render control and motion blur. nxFoam has been completely rewritten with a layer-based workflow and advanced advection controls for art directing surface foam, bubbles and spray. nxSplash rounds out the liquid toolset as a procedural crown-splash generator with intuitive controls, handles and bezier curves.
Modifiers
NeXus modifiers now use an intuitive layering system that lets you mix and blend multiple effects within a single modifier. nxTurbulence, nxScale, nxLimit, nxSpeed, nxColor and nxSpin all adopt this workflow, making it easy to build complex particle behaviors without traditional node setups.
nxDirection is a new GPU modifier using the layer-based workflow to control particle direction, with a Direction Force layer for generating chaotic yet controllable streams and vortexes. nxFollowGeo gains multiple spline support with Guide mode for path following and Force mode for chaotic streams influenced by other modifiers. nxQuestion receives variation options for more organic results and upgraded Particle Neighbor searches for advanced effects.
Jidou
Jidou is a new set of five tools for procedural animation. jdAniMate sets up start and end PSR data with full timing control for clones and object hierarchies. jdDriver is a powerful driving system that lets you drive anything with anything else. jdFlowCam provides procedural camera animation with full control over timing, positions, holds and easing. jdGeoFlow creates procedural animation paths with built-in deforming for organic motion, while jdGeoRoll adds controllers to roll scene objects with collider lists and gravity control.